Tipo , na outra source ela mostra normal , Nessa que peguei que tu compartilho ela fica assim invisivel tlgd, eu so fiz fazer a alteração do ip Na source
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Alguém pra ajuda ?
I load wing by this (Wing ID 12,100 to 12, 130)
Load model
Load textureCódigo:
for (int pSlot = 50; pSlot < 255; pSlot++)
{
if (pSlot >= 100 && pSlot <= 130)
{
sprintf_s(Item.szItem, "Wing%d", pSlot + 1);
pLoadModel(ITEM_ID(12, pSlot), "Data\\Item\\", Item.szItem, -1);
}
}
Add Wingx.bmd to Item\\, EX: Wing 12,100 -> name file is Wing101.bmd (pSlot + 1);). Other like this,Código:for (int pSlot = 50; pSlot < 255; pSlot++)
{
if (pSlot >= 100 && pSlot <= 130)
{
pLoadTexture(GET_ITEM_MODEL(12, pSlot), "Item\\", GL_REPEAT, GL_NEAREST, GL_TRUE);
}
}
If you are using Fireteam's source, please pay attention to the following
https://i.imgur.com/hNzEDso.png
RED: Box is of type 14, Yellow: Box index >=32 & <=62, EX: Box Gift (14, 32) --> you rename models to Box33.bmd (Blue: Box index + 1) --> move to Data\\Item\\
I use zalo chat which is a domestic application in Vietnam, because I don't know whose source you are using, so it's difficult to guide, but I recommend you if you develop, use @Thúlio source. Muemu files will have more tutorials on the net, any error there you can refer to other muemu/ssemu sources to fix it. You can also copy the features of other muemu servers into it (/attack, /offattack, antiflood....). About the wings, you can easily adjust its damage and options.
You should also refer to @hugo source, there you will see the source of the effects for the wings
https://perfectzone.com.br/showthread.php?t=354
https://tuservermu.com.ve/index.php?topic=47010.0