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  1. #11
    Membro DarkMixMuOnline's Avatar

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    Citação Originally Posted by MasterVendas Ver Post
    a textura nao se altera simplesmente se a id da tua box e 70 no item.txt voce coloca na pasta item a textura Boxs70.bmd
    Tipo , na outra source ela mostra normal , Nessa que peguei que tu compartilho ela fica assim invisivel tlgd, eu so fiz fazer a alteração do ip Na source

  2. #12
    Membro DarkMixMuOnline's Avatar

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    Alguém pra ajuda ?

  3. #13
    Membro son1xx2's Avatar

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    I load wing by this (Wing ID 12,100 to 12, 130)



    Load model
    Código:
        
    for (int pSlot = 50; pSlot < 255; pSlot++)
        {
            if (pSlot >= 100 && pSlot <= 130)
            {
                sprintf_s(Item.szItem, "Wing%d", pSlot + 1);
                pLoadModel(ITEM_ID(12, pSlot), "Data\\Item\\", Item.szItem, -1);
            }
        }
    Load texture
    Código:
        for (int pSlot = 50; pSlot < 255; pSlot++)
        {
          if (pSlot >= 100 && pSlot <= 130)
          {
             pLoadTexture(GET_ITEM_MODEL(12, pSlot), "Item\\", GL_REPEAT, GL_NEAREST, GL_TRUE);
          }
        }
    Add Wingx.bmd to Item\\, EX: Wing 12,100 -> name file is Wing101.bmd (pSlot + 1). Other like this,

  4. #14
    Membro DarkMixMuOnline's Avatar

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    Citação Originally Posted by son1xx2 Ver Post
    I load wing by this (Wing ID 12,100 to 12, 130)



    Load model
    Código:
        
    for (int pSlot = 50; pSlot < 255; pSlot++)
        {
            if (pSlot >= 100 && pSlot <= 130)
            {
                sprintf_s(Item.szItem, "Wing%d", pSlot + 1);
                pLoadModel(ITEM_ID(12, pSlot), "Data\\Item\\", Item.szItem, -1);
            }
        }
    Load texture
    Código:
        for (int pSlot = 50; pSlot < 255; pSlot++)
        {
          if (pSlot >= 100 && pSlot <= 130)
          {
             pLoadTexture(GET_ITEM_MODEL(12, pSlot), "Item\\", GL_REPEAT, GL_NEAREST, GL_TRUE);
          }
        }
    Add Wingx.bmd to Item\\, EX: Wing 12,100 -> name file is Wing101.bmd (pSlot + 1). Other like this,
    Teria como fazer um tutorial tipo um video de como Adiciona as Novas wings na Source , tó começando agora na área <3 <3

  5. #15
    Membro son1xx2's Avatar

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    If you are using Fireteam's source, please pay attention to the following



    RED: Box is of type 14, Yellow: Box index >=32 & <=62, EX: Box Gift (14, 32) --> you rename models to Box33.bmd (Blue: Box index + 1) --> move to Data\\Item\\

  6. #16
    Membro DarkMixMuOnline's Avatar

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    Citação Originally Posted by son1xx2 Ver Post
    If you are using Fireteam's source, please pay attention to the following



    RED: Box is of type 14, Yellow: Box index >=32 & <=62, EX: Box Gift (14, 32) --> you rename models to Box33.bmd (Blue: Box index + 1) --> move to Data\\Item\\
    Sobre a Questão das Novas ASAS Desse codigo que cê mando , poderia mim manda teu meio de contato pra mim fala com você pra eu entende melhor de como adiciona

  7. #17
    Membro son1xx2's Avatar

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    Citação Originally Posted by DarkMixMuOnline Ver Post
    Sobre a Questão das Novas ASAS Desse codigo que cê mando , poderia mim manda teu meio de contato pra mim fala com você pra eu entende melhor de como adiciona

    I use zalo chat which is a domestic application in Vietnam, because I don't know whose source you are using, so it's difficult to guide, but I recommend you if you develop, use @Thúlio source. Muemu files will have more tutorials on the net, any error there you can refer to other muemu/ssemu sources to fix it. You can also copy the features of other muemu servers into it (/attack, /offattack, antiflood....). About the wings, you can easily adjust its damage and options.


    You should also refer to @hugo source, there you will see the source of the effects for the wings

    https://perfectzone.com.br/showthread.php?t=354

    https://tuservermu.com.ve/index.php?topic=47010.0

  8. #18
    Membro DarkMixMuOnline's Avatar

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    Citação Originally Posted by son1xx2 Ver Post
    I use zalo chat which is a domestic application in Vietnam, because I don't know whose source you are using, so it's difficult to guide, but I recommend you if you develop, use @Thúlio source. Muemu files will have more tutorials on the net, any error there you can refer to other muemu/ssemu sources to fix it. You can also copy the features of other muemu servers into it (/attack, /offattack, antiflood....). About the wings, you can easily adjust its damage and options.


    You should also refer to @hugo source, there you will see the source of the effects for the wings

    https://perfectzone.com.br/showthread.php?t=354

    https://tuservermu.com.ve/index.php?topic=47010.0
    Gửi cho tôi liên hệ của bạn ở chế độ riêng tư để tôi có thể nói chuyện với bạn

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