Código:#include "StdAfx.h" cBuffer Buffer; bool cBuffer::Load() { Tokenizer Token; TokenizerGroup Group; TokenizerSection Section; Token.ParseFile(std::string("./Data/Buffer.txt"), Group); if (Group.GetSection(0, Section)) { this->_Active = Section.Rows[0].GetInt(0) > 0 ? true : false; this->_Vip = Section.Rows[0].GetInt(1); this->_Level = Section.Rows[0].GetInt(2); } if (Group.GetSection(1, Section)) { this->_Time = Section.Rows[0].GetInt(0); this->_Attack = Section.Rows[0].GetInt(1); this->_Defense = Section.Rows[0].GetInt(2); } return true; } void cBuffer::Elf(OBJECTSTRUCT* Npc, OBJECTSTRUCT* lpObj) { if (!this->_Active) { ChatTargetSend(Npc, "Fui desabilitado.", lpObj->m_Index); return; } else if (Custom[lpObj->m_Index].VipCount < Buffer._Vip) { ChatTargetSend(Npc, "Sistema exclusivo para VIP.", lpObj->m_Index); return; } else if (lpObj->Level > Buffer._Level) { ChatTargetSend(Npc, "Ya no presisas de mi ayuda.", lpObj->m_Index); return; } lpObj->m_SkillAttack = lpObj->Level / 3 + Buffer._Attack; lpObj->m_SkillAttackTime = Buffer._Time * 60000; lpObj->m_ViewSkillState |= 8; lpObj->m_ViewSkillState |= 0x2000000; GCMagicAttackNumberSend(Npc, 28, lpObj->m_Index, true); Sleep(1000); lpObj->m_SkillDefense = lpObj->Level / 5 + Buffer._Defense; lpObj->m_SkillDefenseTime = Buffer._Time * 60000; lpObj->m_ViewSkillState |= 4; lpObj->m_ViewSkillState |= 0x2000000; GCMagicAttackNumberSend(Npc, 27, lpObj->m_Index, true); ChatTargetSend(Npc, "He aumentado tu defensa y ataque.", lpObj->m_Index); return; }