Alguém pra ajuda ?
I load wing by this (Wing ID 12,100 to 12, 130)
Load model
Load textureCódigo:for (int pSlot = 50; pSlot < 255; pSlot++) { if (pSlot >= 100 && pSlot <= 130) { sprintf_s(Item.szItem, "Wing%d", pSlot + 1); pLoadModel(ITEM_ID(12, pSlot), "Data\\Item\\", Item.szItem, -1); } }
Add Wingx.bmd to Item\\, EX: Wing 12,100 -> name file is Wing101.bmd (pSlot + 1). Other like this,Código:for (int pSlot = 50; pSlot < 255; pSlot++) { if (pSlot >= 100 && pSlot <= 130) { pLoadTexture(GET_ITEM_MODEL(12, pSlot), "Item\\", GL_REPEAT, GL_NEAREST, GL_TRUE); } }
I use zalo chat which is a domestic application in Vietnam, because I don't know whose source you are using, so it's difficult to guide, but I recommend you if you develop, use @Thúlio source. Muemu files will have more tutorials on the net, any error there you can refer to other muemu/ssemu sources to fix it. You can also copy the features of other muemu servers into it (/attack, /offattack, antiflood....). About the wings, you can easily adjust its damage and options.
You should also refer to @hugo source, there you will see the source of the effects for the wings
https://perfectzone.com.br/showthread.php?t=354
https://tuservermu.com.ve/index.php?topic=47010.0