
Originally Posted by
Mentor
Tem de criar dentro da pasta Interface do seu cliente a pasta DIV e colocar os arquivos de imagens
LoadBitmapA("Interface\\DIV\\DIV_MainUI.tga", DIV_MainUI, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_MainOrbLife.tga", DIV_MainOrbLife, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_MainOrbMana.tga", DIV_MainOrbMana, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_MainOrbPoison.tga ", DIV_MainOrbPoison, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_MainOrbLine.jpg", DIV_MainOrbLine, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_MainBarAG.tga", DIV_MainBarAG, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_MainBarSD.tga", DIV_MainBarSD, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_RenderNumber.tga" , DIV_RenderNumber, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_BackExpBar.tga", DIV_BackExpBar, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_Notification.tga" , DIV_Notification, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_BarPotion.tga", DIV_BarPotion, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_Skill01.jpg", DIV_SKILL1, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_Skill02.jpg", DIV_SKILL2, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_SkillCommand.jpg" , DIV_COMMAND, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_Skill03.jpg", DIV_SKILL3, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_SkillBox.tga", DIV_SkillBox, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_HotKeySkillListUp .tga", DIV_HotKeySkillListUp, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_non_Skill01.jpg", DIV_NON_SKILL1, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_non_Skill02.jpg", DIV_NON_SKILL2, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_non_SkillCommand. jpg", DIV_NON_COMMAND, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_non_Skill03.jpg", DIV_NON_SKILL3, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_SkillMaster.jpg", DIV_MASTER_SKILL, GL_NEAREST, GL_REPEAT, true, false);
LoadBitmapA("Interface\\DIV\\DIV_non_SkillMaster.j pg", DIV_NON_MASTER_SKILL, GL_NEAREST, GL_REPEAT, true, false);